I didn't get into board games until I started grad school and met, among many other board gamers, my friends P&H. These are the kinds of board gamers who maintain their own cabinets of games, consistently sorted by title, size, or (most recently), color. They are active in their local board game conventions, they host board game nights at their house, and P even writes some of his own games (some of which may appear in future posts). They were excellent conduits into the world of board gaming.
As life tends to, we ended up far away from each other. I've been on the East Coast for almost two decades now, and they made their way back to their original West Coast homes. As a result, our opportunities to play board games together became limited to the increasingly infrequent visits we'd make to each other. We started trying out the online version of some of our favorite games, like Ticket to Ride. However, while it supported the strategic aspects of game playing, the social aspects were lacking, even when we supplemented the game app with the phone or Skype. It also limited our game playing to those that have active apps, and those weren't always the ones we wanted to play a lot of.
A few years ago, however, we decided to try our hand at playing remotely over video teleconferencing. After trying out Skype and Facetime, we have settled on Google Hangouts as the medium, but really, any of these services will do. We typically have three cameras going: one on me, one on P&H, and one on the main board, which invariably P&H maintain. However, though we keep a camera on that board, we've found it important to keep local copies at the remote site (which in my case, is my place) as well, which means the ease of synchronizing those boards is important when selecting a game to play remotely. Other requirements include having open resource collection (randomly drawing from a common deck is just impossible to keep synchronized, at least without sacrificing the hidden resource aspects). Because this is an opportunity for us to catch up with each other despite our busy lives, it's also useful to have a social aspect to the game, which makes cooperative games very attractive.
P&H go a little beyond me in setting up for remote gaming. I just have a laptop going on my dining room table. |
Below I list the games we've played so far in our monthly get togethers (there are only six because we typically play each game multiple months in a row: Fury of Dracula, the first game we played in this manner, last us almost an entire year before we moved on to other options). You'll find them ranked in order of ease of playing across multiple remote sites and should not be misconstrued as a ranking of how fun each game is (they're all fun, but really, I will never turn down an opportunity to play Flash Point, and it's only number 3 on this list).
1. Sherlock Holmes Consulting Detective
Players may keep their own investigator notebooks or work with a shared murder board. |
2. Fury of Dracula
It's useful to add atmosphere to the game, though playing in the dark kind of defeats the point of videoconferencing the game. |
3. Flash Point: Fire Rescue
We've survived some pretty close calls over time. We've also failed to survive some pretty close calls as well. |
4. Concordia
Concordia supports remote game play by keeping the knowledge of which cards each player has common. |
5. Lewis and Clark
Blessed are the games that number their cards to make synchronizing them easy. |
6. Castles of Burgundy
See those little numbers at the bottom of several tiles? Yeah, they create a lot of work. So does the fact that each farm animal tile is unique. |
Castles of Burgundy is a nice tile placement game that supports remote gaming because all resources are common but the tile placement is individual, with each player maintaining their own mini-board. We played this with the main central board synchronized across sites with each player maintaining their own personal mini-board. Synchronizing all the mini-boards would increase the complexity of keeping the game straight significantly. As it is, the sheer number of different types of pieces that might be put out on the board, especially the innovation tiles, which are individually numbered, makes it a lot of work to keep the boards synchronized. The wide variety of strategies each player can adopt increases the replayability of the game, probably beyond that of Concordia and Lewis and Clark, but Castles is ranked last of the options because of how much setup work is required to make keeping boards synchronized possible.
JL Franke is a fan of both hard science fiction and hard fantasy. He has been collecting comics for over 40 years and has been an on-and-off active member of online fandom for 25. Those interested can find other writings at his personal blog, NerdlyManor.com. When not geeking out, you may find him at a baseball park or cheering on his favorite college and pro football teams. In his spare time, he is chief scientist for a research and development laboratory somewhere in the Washington, DC greater metropolitan area.
Remote Board Gaming
Reviewed by JL Franke
on
Wednesday, April 18, 2018
Rating: