Digital Content:
Unless I find a really compelling reason to do so (such as a lack of regular comics), I won't be turning this into a webcomic review column. Rather, stuff in this section will generally be full books available for reading online or for download, usually for pay.
No Adventure Finders this month, Espinosa has been taking some time to go back over the existing issues for a new print publication.
Note, Wayne Family Adventures Season 2 has started on Webtoons, after about a month of hiatus.
Trades:
Trade paperbacks, collections, graphic novels, pocket manga, whatever. If it's bigger than a "floppy" it goes here.
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A not-so-pretty cure.
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Magical Boy vol 2: Scholastic/graphix - As an aside, I actually saw volume 1 on the shelves at Walmart over the summer. Anyway, this wraps up the story...no 16-volume saga here. There's enough of "Max is getting good at this" in the first half of this volume that the inevitable shift to Cosmic Stuff doesn't feel like a cheat, and everyone in Max's friend circle gets to have moments of awesome as well. Very good mix of melodrama, romance, and comedy. Strongly recommended. $15.99/$21.99Cn/#10.99uk
The Comic Book Lesson: Watson-Guptill - This is a sort of thematic sequel to The Drawing Lesson, but with a completely different set of characters. The plot here is...well, the plot, among other things. There are a LOT of how to draw books for various genres (mostly subgenres of manga), but there's been very few that went into the "how to use drawings to tell a story." How To Draw Comics The Marvel Way is a venerable example of that, and still a very good guide to putting art together into a story, but it does focus on the Marvel Way, and that's not for everyone. Especially those who come in from an interest in manga or manhwa. Done in the more sketchy and warm monochrome style Crilley's been using a lot lately (but not exclusively), the protagonist is helped by a series of mentors through the basics of setting a scene, laying out individual pages, and eventually telling a complete story. There's a nice hierarchy to the mentors as well. The first is just someone who works at the local comic shop and is trying to break in, the second has gotten a few books finished and is a fixture in the local convention scene, while the last is an established creator of many years. Each provides the next level of guidance when the protagonist is ready for it, in a "Yes, that's good, but here's how it can be better" fashion. Being told as a story makes it less of a "look up the one step you needed" like many how-to books, but tying it to a narrative may help the lessons stick despite the relative lack of overt examples. As a teaching tool it's easily as good as the Drawing Lesson, but it's a bit dryer as a story, and didn't grab me quite as much. Recommended. $18.99/$24.99
Spy x Family vol 8: Viz Media - The entire volume is about the cruise ship adventure, and that story will be continued in vol 9, making it probably the biggest single-plot run so far in the title. Yor has the spotlight, since her assassin gig has turned into a bodyguarding job, while Loyd and Anya are merely along for the ride (and to provide occasional, "I can't let papa see mama being a killer or he won't love her anymore" anxiety scenes). So, lots and lots of over the top and rather bloody fighting, along with a significant amount of "Why am I still doing this?" pondering...which isn't a thing one should indulge in DURING the over the top bloody fighting. This is basically Yor's version of the tennis episode, working with someone from her own agency and getting an extended look at how frighteningly competent she is even when caught entirely unprepared. Recommended. $9.99/$12.99Cn/#7.99UK (but cheaper at big box stores that have started carrying it)
Floppies:
No, I don't have any particular disdain for the monthlies, but they are floppy, yes? (And not all of them come out monthly, or on a regular schedule in general, so I can't just call this section "Monthlies" or even "Periodicals" as that implies a regular period.)
Shang-Chi and the Ten Rings #3: Marvel - The other day I was explaining what connected the handful of main-continuity Marvel and DC books I still read, and a big part of it was writers who took advantage of the setting to help the story feel like a part of a bigger world, without letting that bigger world overwhelm it with crossovers. Yang has done a good job of this...if you know what's going on in other Marvel books, it makes things richer, but you don't have to read any other books to get the whole story. Whether mining Shang-Chi's own continuity via his old MI6 friends last issue and this issue, or bringing in someone from the X-books because their appearance makes sense, this book remains connected to the rest of Marvel while not being burdened by it. Also, the new mystic threat is quite creepy, kudos on the visual design. Recommended. $3.99.
Ultraman: the Mystery of UltraSeven #2 (of 5): Marvel - Since the Ultra Q flashback story in the first Marvel Ultraman mini, it's been clear that the USP has been compromised, if not by the kaiju then by forces of similar ill-intent. While Dan Moroboshi has flashbacks and current day stuff getting to know and cope with UltraSeven, Shin Hayata finally makes a move to break free of the USP's increasingly malign influence (and get his powers back, he hopes, but that's not USP's fault). Also, while they could have been a little clearer about it, Shin's been experiencing those flashback memories when he sleeps or passes out, so at least he's as up-to-speed as the readers are. (No backup stories or one-pagers this time.) Recommended. $3.99
Moon Knight #15: Marvel - This is comics, so it won't last (it never does), but Marc, Steven, and Jake have come to an accommodation and the tripartate hero is as healed as he ever gets (which isn't very, but he's functional). MacKay is basically finishing off his reintroduction of Marc's other selves, since the last time they were relevant in the comics was...um, not recently. And the comics versions are not really like the MCU versions. (Unlike Shang-Chi, Moon Knight isn't being altered to better fit his on-screen version, so Steven Grant is still a suave multimillionaire not-Bruce-Wayne, for instance.) There's also a good montage at the end where he comes clean with his associates about his "god-modded" dissociative identity disorder, to varying reactions. I love Hunter's Moon's take on it, though. Recommended. $3.99
Black Adam #4 (of 12): DC - I'll review #3 if I ever get a physical copy, but I've read scans so I'm not totally lost here. :) The mysteries presented in #1 continue to get unraveled, mostly revealing more mysteries under them. Teth-Adam himself has to deal with a bit of an ontological pickle: in a world where gods are indisputably real, that doesn't mean that every powerful being who comes by claiming to be a god is telling the truth. Darkseid wasn't real. Was DeSaad real? Was any of the vision quest stuff in #3 real, or just an illusion or delusion? Was the infection that's been killing him inflicted upon him by gods, or is it the gods themselves? Meanwhile, Malik has inherited a few bits of supporting cast business repurposed from Priest's prose novels (specifically, Dual, but a little 1999 too), if in a milder form. Recommended. $4.99, but I accidentally ordered a variant cardstock cover and I suspect the regular version is $3.99.
Heroes of the Golden Age Reference Guide #6: Temporal Comics - They saved a few of the more prominent names, like Blue Beetle and Green Lama, for this probably-final issue (the plan is to collect all six into a TPB next). Unfortunately, the editing quality is quite poor this issue, with a lot of weird sentence fragments and lines that read like they were machine-translated from another language. Hopefully they take the time to do another editing pass on these before putting together the collected edition. Very mildly recommended. Purchased through Kickstarter, no cover price.
Draculina #6 (of 6): Dynamite - Collette Turner is falling into something of a pattern, between this and Vampi Year One, the covers are pretty samey. The Macguffin Periapt finally gets deployed, with lots of "arguing with myself" between Katie and Draculina, never letting it be too clear if Draculina's jaded viewpoint is valid or Katie's idealism is hopelessly naive...but there is still a resolution. An ending to the current conflict, an uneasy detente until the next conflict starts. And, importantly but oh so briefly, a major character development moment for Lilith. Will she backslide? Obviously. Normal people do, and Lilith has been an obsessed and generally evil person for centuries, you don't handwave that with a single epiphany. But it's a start. Recommended. $3.99